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Pijar Nusantara

Pijar Nusantara is a gamified, web-based learning platform developed for elementary school students (Grade 3-4) following Indonesia's Kurikulum Merdeka curriculum. The platform features progressive missions, interactive quizzes, and drag-and-drop activities to make science subjects (IPAS) engaging and accessible.

Next.jsEducationGamificationKurikulum Merdeka

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Pijar Nusantara

Pijar Nusantara Dashboard showing gamified learning modules.

Problem

Elementary school students (Grade 3-4) under Indonesia's Kurikulum Merdeka often struggle to stay engaged with traditional static textbooks, particularly in science subjects (IPAS) like Flora and Fauna.

Goal

Develop an interactive, web-based gamified learning platform that makes studying science engaging through progressive missions, interactive quizzes, and drag-and-drop activities.

My Role

Frontend Developer focusing on UI/UX design, interactive gamification logic using Framer Motion, and state management for progressive learning.

Tools / Tech Stack

Next.jsTailwind CSSTypeScriptFramer Motion

Key Features

  • Interactive Dashboard: Gamified interface with user progression tracking (Adventurer Score).
  • Progressive Learning System: Mission-based navigation requiring level completion to unlock subsequent stages.
  • Interactive Modules: Drag-and-drop diet classification games and scenario-based conservation quizzes.

Screenshots

Pijar Nusantara Main Dashboard
The main dashboard where students can select their learning modules and track their Adventurer Score.
Progressive Mission Map
The mission map demonstrating the level-based progression system for the IPAS module.
Drag-and-Drop Classification Game
An interactive module where students categorize animals based on their diet using drag-and-drop functionality.

Process / Workflow

Designed the architecture prioritizing student engagement. Implemented state management to handle level unlocks and score tracking. Built interactive drag-and-drop features to replace static multiple-choice questions.

Impact

Successfully created a functional prototype demonstrating how gamification can be applied to Kurikulum Merdeka, currently active in development for further modules.

What I Learned

Deepened expertise in building complex, interactive UIs, managing localized states, and designing user experiences specifically tailored for children.

Links

GitHubComing Soon